Fix Gemini Live session resumption hanging after reconnect

After a reconnect, _ready_for_realtime_input was never set back to True
because _create_initial_response (which sets the flag) is only called on
initial connection. This caused all audio/video/text to be silently
dropped after reconnecting, making the bot appear to hang.

Set the flag in _handle_session_ready when we detect a reconnect, either
via session_resumption_handle (server restores state) or via existing
context (rare case where connection drops before first resumption handle).
This commit is contained in:
Paul Kompfner
2026-04-03 16:30:03 -04:00
parent 9df1e18b43
commit f11b6d7151
2 changed files with 19 additions and 4 deletions

1
changelog/4242.fixed.md Normal file
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@@ -0,0 +1 @@
- Fixed Gemini Live bot hanging after a session resumption reconnect. Audio, video, and text input were silently dropped after reconnecting because the internal `_ready_for_realtime_input` flag was not being reset.

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@@ -1355,14 +1355,28 @@ class GeminiLiveLLMService(LLMService):
async def _handle_session_ready(self, session: AsyncSession):
"""Handle the session being ready."""
self._session = session
# If we were just waititng for the session to be ready to run the LLM,
# do that now.
if self._run_llm_when_session_ready:
# Initial connection: context arrived before session was ready.
self._run_llm_when_session_ready = False
await self._create_initial_response()
elif self._context:
# Reconnect case: context already exists, no need for _create_initial_response
elif self._session_resumption_handle:
# Reconnect with session resumption: the server will restore
# session state, so we can accept realtime input right away.
self._ready_for_realtime_input = True
elif self._context:
# Reconnect without session resumption (e.g. error occurred
# before server sent a resumption handle).
# TODO: ideally we'd re-send conversation history here via
# _create_initial_response(), but that currently doesn't handle
# the reconnect case properly. This should be very rare — the
# connection would have to drop before we've received our first
# session_resumption_handle from the server.
self._ready_for_realtime_input = True
else:
# Initial connection: session is ready before context has
# arrived. Nothing to do — _handle_context will call
# _create_initial_response when the context arrives.
pass
async def _handle_msg_model_turn(self, msg: LiveServerMessage):
"""Handle the model turn message."""