Fixing PlayHTTTSService to reuse the same context when needed.

This commit is contained in:
filipi87
2026-02-12 15:50:18 -03:00
parent 136732afae
commit f0995164d9

View File

@@ -13,6 +13,7 @@ supporting both WebSocket streaming and HTTP-based synthesis.
import io
import json
import struct
import uuid
import warnings
from typing import AsyncGenerator, Optional
@@ -323,6 +324,20 @@ class PlayHTTTSService(InterruptibleTTSService):
return self._websocket
raise Exception("Websocket not connected")
def create_context_id(self) -> str:
"""Generate a unique context ID for a TTS request in case we don't have one already in progress.
Returns:
A unique string identifier for the TTS context.
"""
# If a context ID does not exist, create a new one.
# If an ID exists, continue using the current ID.
# When interruptions happen, user speech results in
# an interruption, which resets the context ID.
if not self._context_id:
return str(uuid.uuid4())
return self._context_id
async def _handle_interruption(self, frame: InterruptionFrame, direction: FrameDirection):
"""Handle interruption by stopping metrics and clearing request ID."""
await super()._handle_interruption(frame, direction)