feat: toggle looping with soundfile mixer (#693)
* feat: toggle looping with soundfile mixer * Implement PR changes
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@@ -5,16 +5,14 @@
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#
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import asyncio
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from typing import Any, Dict, Mapping
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import numpy as np
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from loguru import logger
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from pipecat.audio.mixers.base_audio_mixer import BaseAudioMixer
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from pipecat.audio.utils import resample_audio
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from pipecat.frames.frames import MixerControlFrame, MixerUpdateSettingsFrame, MixerEnableFrame
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from loguru import logger
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from pipecat.frames.frames import MixerControlFrame, MixerEnableFrame, MixerUpdateSettingsFrame
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try:
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import soundfile as sf
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@@ -45,6 +43,7 @@ class SoundfileMixer(BaseAudioMixer):
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sound_files: Mapping[str, str],
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default_sound: str,
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volume: float = 0.4,
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loop: bool = True,
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**kwargs,
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):
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super().__init__(**kwargs)
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@@ -56,6 +55,7 @@ class SoundfileMixer(BaseAudioMixer):
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self._sounds: Dict[str, Any] = {}
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self._current_sound = default_sound
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self._mixing = True
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self._loop = loop
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async def start(self, sample_rate: int):
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self._sample_rate = sample_rate
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@@ -85,6 +85,8 @@ class SoundfileMixer(BaseAudioMixer):
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await self._change_sound(value)
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case "volume":
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await self._update_volume(value)
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case "loop":
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await self._update_loop(value)
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async def _change_sound(self, sound: str):
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if sound in self._sound_files:
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@@ -96,6 +98,9 @@ class SoundfileMixer(BaseAudioMixer):
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async def _update_volume(self, volume: float):
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self._volume = volume
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async def _update_loop(self, loop: bool):
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self._loop = loop
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def _load_sound_file(self, sound_name: str, file_name: str):
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try:
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logger.debug(f"Loading background sound from {file_name}")
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@@ -108,8 +113,8 @@ class SoundfileMixer(BaseAudioMixer):
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# Convert from np to bytes again.
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self._sounds[sound_name] = np.frombuffer(audio, dtype=np.int16)
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except Exception as ex:
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logger.error(f"Unable to open file {file_name}")
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except Exception as e:
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logger.error(f"Unable to open file {file_name}: {e}")
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def _mix_with_sound(self, audio: bytes):
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"""Mixes raw audio frames with chunks of the same length from the sound
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@@ -127,6 +132,8 @@ class SoundfileMixer(BaseAudioMixer):
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# Go back to the beginning if we don't have enough data.
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if self._sound_pos + chunk_size > len(sound):
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if not self._loop:
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return audio
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self._sound_pos = 0
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start_pos = self._sound_pos
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