examples: fix websocket-client audio playback
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@@ -16,6 +16,7 @@
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<script>
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const SAMPLE_RATE = 16000;
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const NUM_CHANNELS = 1;
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const PLAY_TIME_RESET_THRESHOLD_MS = 1.0;
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// The protobuf type. We will load it later.
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let Frame = null;
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@@ -39,6 +40,9 @@
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// AudioContext play time.
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let playTime = 0;
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// Last time we received a websocket message.
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let lastMessageTime = 0;
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// Whether we should be playing audio.
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let isPlaying = false;
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@@ -82,9 +86,12 @@
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return false;
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}
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if (playTime == 0) {
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// Reset play time if it's been a while we haven't played anything.
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const diffTime = audioContext.currentTime - lastMessageTime;
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if ((playTime == 0) || (diffTime > PLAY_TIME_RESET_THRESHOLD_MS)) {
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playTime = audioContext.currentTime;
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}
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lastMessageTime = audioContext.currentTime;
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// We should be able to use parsedFrame.audio.audio.buffer but for
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// some reason that contains all the bytes from the protobuf message.
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