Triggering to check if the turn is complete based on the maximum timeout

This commit is contained in:
Filipi Fuchter
2025-04-15 20:42:41 -03:00
parent 11b6de0900
commit 57b39c084f
3 changed files with 34 additions and 29 deletions

View File

@@ -36,7 +36,7 @@ class BaseEndOfTurnAnalyzer(ABC):
self._chunk_size_ms = chunk_size_ms
@abstractmethod
def append_audio(self, buffer: bytes, is_speech: bool):
def append_audio(self, buffer: bytes, is_speech: bool) -> EndOfTurnState:
pass
@abstractmethod

View File

@@ -68,11 +68,12 @@ class LocalSmartTurnAnalyzer(BaseEndOfTurnAnalyzer):
self._silence_frames = 0
self._speech_start_time = None
def append_audio(self, buffer: bytes, is_speech: bool):
def append_audio(self, buffer: bytes, is_speech: bool) -> EndOfTurnState:
audio_int16 = np.frombuffer(buffer, dtype=np.int16)
# Divide by 32768 because we have signed 16-bit data.
audio_float32 = np.frombuffer(audio_int16, dtype=np.int16).astype(np.float32) / 32768.0
state = EndOfTurnState.INCOMPLETE
if is_speech:
if not self._speech_triggered:
self._silence_frames = 0
@@ -84,6 +85,10 @@ class LocalSmartTurnAnalyzer(BaseEndOfTurnAnalyzer):
if self._speech_triggered:
self._audio_buffer.append((time.time(), audio_float32))
self._silence_frames += 1
if self._silence_frames * self._chunk_size_ms >= STOP_MS:
logger.debug("End of Turn complete due to STOP_MS.")
state = EndOfTurnState.COMPLETE
self._clear()
else:
# Keep buffering some silence before potential speech starts
self._audio_buffer.append((time.time(), audio_float32))
@@ -96,22 +101,22 @@ class LocalSmartTurnAnalyzer(BaseEndOfTurnAnalyzer):
):
self._audio_buffer.pop(0)
return state
def analyze_end_of_turn(self) -> EndOfTurnState:
logger.debug("Analyzing End of Turn...")
if self._silence_frames * self._chunk_size_ms >= STOP_MS:
logger.debug("End of Turn complete due to STOP_MS.")
state = EndOfTurnState.COMPLETE
else:
state = self._process_speech_segment(self._audio_buffer)
state = self._process_speech_segment(self._audio_buffer)
if state == EndOfTurnState.COMPLETE:
self._speech_triggered = False
self._audio_buffer = []
self._speech_start_time = None
self._clear()
logger.debug(f"End of Turn result: {state}")
return state
def _clear(self):
self._speech_triggered = False
self._audio_buffer = []
self._speech_start_time = None
def _process_speech_segment(self, audio_buffer) -> EndOfTurnState:
state = EndOfTurnState.INCOMPLETE

View File

@@ -175,16 +175,9 @@ class BaseInputTransport(FrameProcessor):
elif isinstance(frame, UserStoppedSpeakingFrame):
logger.debug("User stopped speaking")
await self.push_frame(frame)
# TODO check, we probably should change here as well.
# if the end of turn is enabled, we should only stop interruption after this point
if self.interruptions_allowed:
await self._stop_interruption()
await self.push_frame(StopInterruptionFrame())
elif isinstance(frame, UserEndOfTurnFrame):
logger.debug("User end of turn")
await self.push_frame(frame)
# TODO: implement to handle interruptions
#
# Audio input
@@ -208,7 +201,9 @@ class BaseInputTransport(FrameProcessor):
frame = None
if new_vad_state == VADState.SPEAKING:
frame = UserStartedSpeakingFrame()
elif new_vad_state == VADState.QUIET:
# TODO: need to double check if this is the expected behavior
# Not triggering the UserStoppedSpeakingFrame if the turn analyser is enabled
elif new_vad_state == VADState.QUIET and not self.end_of_turn_analyzer:
frame = UserStoppedSpeakingFrame()
if frame:
@@ -217,19 +212,20 @@ class BaseInputTransport(FrameProcessor):
vad_state = new_vad_state
return vad_state
async def _handle_end_of_turn(self, end_of_turn_state: EndOfTurnState):
state = end_of_turn_state
async def _handle_end_of_turn(self):
if self.end_of_turn_analyzer:
new_state = await self.get_event_loop().run_in_executor(
state = await self.get_event_loop().run_in_executor(
self._executor, self.end_of_turn_analyzer.analyze_end_of_turn
)
if new_state != state and new_state == EndOfTurnState.COMPLETE:
await self._handle_user_interruption(UserEndOfTurnFrame())
return state
await self._handle_end_of_turn_complete(state)
async def _handle_end_of_turn_complete(self, state: EndOfTurnState):
if state == EndOfTurnState.COMPLETE:
await self.push_frame(UserEndOfTurnFrame())
await self._handle_user_interruption(UserStoppedSpeakingFrame())
async def _audio_task_handler(self):
vad_state: VADState = VADState.QUIET
end_of_turn_state: EndOfTurnState = EndOfTurnState.INCOMPLETE
while True:
frame: InputAudioRawFrame = await self._audio_in_queue.get()
@@ -248,9 +244,13 @@ class BaseInputTransport(FrameProcessor):
if self._params.end_of_turn_analyzer:
is_speech = vad_state == VADState.SPEAKING or vad_state == VADState.STARTING
self._params.end_of_turn_analyzer.append_audio(frame.audio, is_speech)
if vad_state == VADState.QUIET and vad_state != previous_vad_state:
end_of_turn_state = await self._handle_end_of_turn(end_of_turn_state)
end_of_turn_state = self._params.end_of_turn_analyzer.append_audio(
frame.audio, is_speech
)
if end_of_turn_state == EndOfTurnState.COMPLETE:
await self._handle_end_of_turn_complete(end_of_turn_state)
elif vad_state == VADState.QUIET and vad_state != previous_vad_state:
await self._handle_end_of_turn()
# Push audio downstream if passthrough.
if audio_passthrough: