AudioBufferProcessor: fix audio buffer silence computation

This commit is contained in:
Aleix Conchillo Flaqué
2025-01-31 14:27:25 -08:00
parent 06449eff2c
commit 1f14f62696
2 changed files with 38 additions and 12 deletions

View File

@@ -69,6 +69,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Fixed
- Fixed a `AudioBufferProcessor` that would cause crackling in some recordings.
- Fixed an issue in `AudioBufferProcessor` where user callback would not be
called on task cancellation.

View File

@@ -4,6 +4,8 @@
# SPDX-License-Identifier: BSD 2-Clause License
#
import time
from pipecat.audio.utils import create_default_resampler, interleave_stereo_audio, mix_audio
from pipecat.frames.frames import (
AudioRawFrame,
@@ -12,6 +14,7 @@ from pipecat.frames.frames import (
Frame,
InputAudioRawFrame,
OutputAudioRawFrame,
StartFrame,
)
from pipecat.processors.frame_processor import FrameDirection, FrameProcessor
@@ -41,6 +44,9 @@ class AudioBufferProcessor(FrameProcessor):
self._user_audio_buffer = bytearray()
self._bot_audio_buffer = bytearray()
self._last_user_frame_at = 0
self._last_bot_frame_at = 0
self._resampler = create_default_resampler()
self._register_event_handler("on_audio_data")
@@ -72,27 +78,34 @@ class AudioBufferProcessor(FrameProcessor):
self._user_audio_buffer = bytearray()
self._bot_audio_buffer = bytearray()
self._last_user_frame_at = time.time()
self._last_bot_frame_at = time.time()
async def process_frame(self, frame: Frame, direction: FrameDirection):
await super().process_frame(frame, direction)
# Include all audio from the user.
if isinstance(frame, StartFrame):
self._last_user_frame_at = time.time()
self._last_bot_frame_at = time.time()
if isinstance(frame, InputAudioRawFrame):
# Add silence if we need to.
silence = self._compute_silence(self._last_user_frame_at)
self._user_audio_buffer.extend(silence)
# Add user audio.
resampled = await self._resample_audio(frame)
self._user_audio_buffer.extend(resampled)
# Sync the bot's buffer to the user's buffer by adding silence if needed.
if len(self._user_audio_buffer) > len(self._bot_audio_buffer):
missing = len(self._user_audio_buffer) - len(self._bot_audio_buffer)
silence = b"\x00" * missing
self._bot_audio_buffer.extend(silence)
# If the bot is speaking, include all audio from the bot.
# Save time of frame so we can compute silence.
self._last_user_frame_at = time.time()
elif isinstance(frame, OutputAudioRawFrame):
# Add silence if we need to.
silence = self._compute_silence(self._last_bot_frame_at)
self._bot_audio_buffer.extend(silence)
# Add bot audio.
resampled = await self._resample_audio(frame)
self._bot_audio_buffer.extend(resampled)
# Sync the user's buffer to the bot's buffer by adding silence if needed.
if len(self._bot_audio_buffer) > len(self._user_audio_buffer):
missing = len(self._bot_audio_buffer) - len(self._user_audio_buffer)
silence = b"\x00" * missing
self._user_audio_buffer.extend(silence)
# Save time of frame so we can compute silence.
self._last_bot_frame_at = time.time()
if self._buffer_size > 0 and len(self._user_audio_buffer) > self._buffer_size:
await self._call_on_audio_data_handler()
@@ -117,3 +130,14 @@ class AudioBufferProcessor(FrameProcessor):
async def _resample_audio(self, frame: AudioRawFrame) -> bytes:
return await self._resampler.resample(frame.audio, frame.sample_rate, self._sample_rate)
def _compute_silence(self, from_time: float) -> bytes:
quiet_time = time.time() - from_time
# We should get audio frames very frequently. We pick 100ms because
# that's big enough, but it could be even a bit slower since we usually
# do 20ms audio frames.
if from_time == 0 or quiet_time < 0.1:
return b""
num_bytes = int(quiet_time * self._sample_rate) * 2
silence = b"\x00" * num_bytes
return silence