Merge pull request #1196 from pipecat-ai/aleix/audio-buffer-processor-continuous-intermittent-stream

AudioBufferProcessor: handle continuous and intermittent user audio
This commit is contained in:
Aleix Conchillo Flaqué
2025-02-10 16:07:12 -08:00
committed by GitHub
4 changed files with 49 additions and 18 deletions

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@@ -50,6 +50,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Fixed
- Fixed an issue that was causing `AudioBufferProcessor` to not record
synchronized audio.
- Fixed an `RTVI` issue that was causing `bot-tts-text` messages to be sent
before being processed by the output transport.

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@@ -90,7 +90,7 @@ async def run_bot(websocket_client: WebSocket, stream_sid: str, testing: bool):
# NOTE: Watch out! This will save all the conversation in memory. You can
# pass `buffer_size` to get periodic callbacks.
audiobuffer = AudioBufferProcessor()
audiobuffer = AudioBufferProcessor(user_continuous_stream=not testing)
pipeline = Pipeline(
[

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@@ -124,7 +124,7 @@ async def run_client(client_name: str, server_url: str, duration_secs: int):
# NOTE: Watch out! This will save all the conversation in memory. You can
# pass `buffer_size` to get periodic callbacks.
audiobuffer = AudioBufferProcessor()
audiobuffer = AudioBufferProcessor(user_continuous_stream=False)
pipeline = Pipeline(
[

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@@ -32,6 +32,10 @@ class AudioBufferProcessor(FrameProcessor):
in the case of stereo the left channel will be used for the user's audio and
the right channel for the bot.
Most of the time, user audio will be a continuous stream but it's possible
that in some cases only the spoken audio is sent. To accomodate for those
cases make sure to set `user_continuous_stream` accordingly.
"""
def __init__(
@@ -40,6 +44,7 @@ class AudioBufferProcessor(FrameProcessor):
sample_rate: Optional[int] = None,
num_channels: int = 1,
buffer_size: int = 0,
user_continuous_stream: bool = True,
**kwargs,
):
super().__init__(**kwargs)
@@ -47,10 +52,12 @@ class AudioBufferProcessor(FrameProcessor):
self._sample_rate = 0
self._num_channels = num_channels
self._buffer_size = buffer_size
self._user_continuous_stream = user_continuous_stream
self._user_audio_buffer = bytearray()
self._bot_audio_buffer = bytearray()
# Intermittent (non continous user stream variables)
self._last_user_frame_at = 0
self._last_bot_frame_at = 0
@@ -98,7 +105,40 @@ class AudioBufferProcessor(FrameProcessor):
if isinstance(frame, StartFrame):
self._update_sample_rate(frame)
if self._recording and isinstance(frame, InputAudioRawFrame):
if self._recording:
if self._user_continuous_stream:
await self._handle_continuous_stream(frame)
else:
await self._handle_intermittent_stream(frame)
if self._buffer_size > 0 and len(self._user_audio_buffer) > self._buffer_size:
await self._call_on_audio_data_handler()
if isinstance(frame, (CancelFrame, EndFrame)):
await self.stop_recording()
await self.push_frame(frame, direction)
def _update_sample_rate(self, frame: StartFrame):
self._sample_rate = self._init_sample_rate or frame.audio_out_sample_rate
async def _handle_continuous_stream(self, frame: Frame):
if isinstance(frame, InputAudioRawFrame):
# Add user audio.
resampled = await self._resample_audio(frame)
self._user_audio_buffer.extend(resampled)
# Sync the bot's buffer to the user's buffer by adding silence if needed
if len(self._user_audio_buffer) > len(self._bot_audio_buffer):
silence_size = len(self._user_audio_buffer) - len(self._bot_audio_buffer)
silence = b"\x00" * silence_size
self._bot_audio_buffer.extend(silence)
elif self._recording and isinstance(frame, OutputAudioRawFrame):
# Add bot audio.
resampled = await self._resample_audio(frame)
self._bot_audio_buffer.extend(resampled)
async def _handle_intermittent_stream(self, frame: Frame):
if isinstance(frame, InputAudioRawFrame):
# Add silence if we need to.
silence = self._compute_silence(self._last_user_frame_at)
self._user_audio_buffer.extend(silence)
@@ -117,17 +157,6 @@ class AudioBufferProcessor(FrameProcessor):
# Save time of frame so we can compute silence.
self._last_bot_frame_at = time.time()
if self._buffer_size > 0 and len(self._user_audio_buffer) > self._buffer_size:
await self._call_on_audio_data_handler()
if isinstance(frame, (CancelFrame, EndFrame)):
await self.stop_recording()
await self.push_frame(frame, direction)
def _update_sample_rate(self, frame: StartFrame):
self._sample_rate = self._init_sample_rate or frame.audio_out_sample_rate
async def _call_on_audio_data_handler(self):
if not self.has_audio() or not self._recording:
return
@@ -155,10 +184,9 @@ class AudioBufferProcessor(FrameProcessor):
def _compute_silence(self, from_time: float) -> bytes:
quiet_time = time.time() - from_time
# We should get audio frames very frequently. We pick 100ms because
# that's big enough, but it could be even a bit slower since we usually
# do 20ms audio frames.
if from_time == 0 or quiet_time < 0.1:
# We should get audio frames very frequently. We introduce silence only
# if there's a big enough gap of 1s.
if from_time == 0 or quiet_time < 1.0:
return b""
num_bytes = int(quiet_time * self._sample_rate) * 2
silence = b"\x00" * num_bytes