Fixes a real bug: with `filter_incomplete_user_turns` enabled, the
smart-turn detector's tentative stop was firing `on_user_turn_stopped`
before the LLM had a chance to veto it. Observers, transcript
appenders and UI indicators received an early — and sometimes
duplicated — signal.
Decomposes the single stop concern into two events:
- `on_user_turn_inference_triggered` fires when a stop strategy has
enough signal to start LLM inference. The aggregator pushes the
context here, kicking off the LLM call.
- `on_user_turn_stopped` fires only when the user turn is semantically
final. Built-in strategies fire both events at the same call site,
preserving today's behavior for the common case.
Adds `LLMTurnCompletionUserTurnStopStrategy`, which gates
finalization on a `UserTurnCompletedFrame` (a fieldless system frame
emitted by any component judging turn completeness — currently the
`UserTurnCompletionLLMServiceMixin` on `✓`).
Adds `deferred(strategy)` / `DeferredUserTurnStopStrategy`, a thin
wrapper that forwards an inner strategy's events except
`on_user_turn_stopped`. Use this to install a stop strategy as an
inference trigger only, leaving finalization to a peer (e.g. the LLM
completion strategy).
Adds `llm_completion_user_turn_stop_strategies()` for the common
case:
UserTurnStrategies(
stop=llm_completion_user_turn_stop_strategies(),
)
Deprecates `LLMUserAggregatorParams.filter_incomplete_user_turns`.
The aggregator emits a `DeprecationWarning`, wraps existing stop
strategies with `deferred(...)`, and appends
`LLMTurnCompletionUserTurnStopStrategy` automatically.
Reset stop strategies at turn start (not just turn stop) so that late
transcriptions arriving between turns do not leave stale _text that
causes premature stops on the next turn. Also cancel pending timeout
tasks in reset() for both SpeechTimeout and TurnAnalyzer strategies.
Refactor TranscriptionUserTurnStopStrategy and TurnAnalyzerUserTurnStopStrategy
to use VADUserStoppedSpeakingFrame as the ground truth for when speech ended,
rather than triggering timeouts from transcription frames.
If we aggregate transcriptions we will get incorrect interruptions. For example,
if we have a strategy with min_words=3 and we say "One" and pause, then "Two"
and pause and then "Three", this would trigger the start of the turn when it
shouldn't. We should only look at the incoming transcription text and don't
aggregate it with the previous.