fix: AudioBufferProcessor has_audio returns based on user or bot audio existing

This commit is contained in:
Mark Backman
2025-09-14 09:20:37 -04:00
parent 044c6eba46
commit f2a5d408de
2 changed files with 6 additions and 3 deletions

View File

@@ -137,12 +137,12 @@ class AudioBufferProcessor(FrameProcessor):
return self._num_channels
def has_audio(self) -> bool:
"""Check if both user and bot audio buffers contain data.
"""Check if either user or bot audio buffers contain data.
Returns:
True if both buffers contain audio data.
True if either buffer contains audio data.
"""
return self._buffer_has_audio(self._user_audio_buffer) and self._buffer_has_audio(
return self._buffer_has_audio(self._user_audio_buffer) or self._buffer_has_audio(
self._bot_audio_buffer
)