Add text input handling to Gemini multimodal service
- Updated `RealtimeInput` to include an optional `text` parameter. - Introduced `TextInputMessage` class for encapsulating text input data. - Implemented `_send_user_text` method to send text input to the Gemini Live API. - Enhanced message processing to support text input alongside media chunks.
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@@ -733,6 +733,8 @@ class GeminiMultimodalLiveLLMService(LLMService):
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# Support just one tool call per context frame for now
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tool_result_message = context.messages[-1]
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await self._tool_result(tool_result_message)
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elif isinstance(frame, LLMTextFrame):
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await self._send_user_text(frame.text)
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elif isinstance(frame, InputAudioRawFrame):
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await self._send_user_audio(frame)
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await self.push_frame(frame, direction)
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@@ -964,6 +966,17 @@ class GeminiMultimodalLiveLLMService(LLMService):
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length = int((frame.sample_rate * frame.num_channels * 2) * 0.5)
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self._user_audio_buffer = self._user_audio_buffer[-length:]
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async def _send_user_text(self, text: str):
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"""Send user text to Gemini Live API."""
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logger.debug(f"Sending text to Gemini: {text}")
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evt = events.TextInputMessage.from_text(text)
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await self.send_client_event(evt)
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# After sending text, we need to signal that the turn is complete.
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evt = events.ClientContentMessage.model_validate(
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{"clientContent": {"turnComplete": True}}
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)
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await self.send_client_event(evt)
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async def _send_user_video(self, frame):
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"""Send user video frame to Gemini Live API."""
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if self._video_input_paused:
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