Add form-fill UIWorker example
A ReplyToolMixin UIWorker that fills inputs (fills) and toggles checkboxes / presses submit (click) by voice — the state-changing half of the standard action set.
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examples/multi-worker/ui-worker/form-fill/client/main.js
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202
examples/multi-worker/ui-worker/form-fill/client/main.js
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/**
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* Form fill — vanilla JS client.
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*
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* Same base wiring as pointing/deixis (PipecatClient
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* + managed snapshot streaming + bot audio sink). Three command
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* handlers: ``scroll_to``, ``set_input_value``, and ``click``.
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*
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* ``set_input_value`` writes a string into an ``<input>`` /
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* ``<textarea>``. Crucially it dispatches ``input`` and ``change``
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* events so React-controlled or other frameworks pick up the change
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* naturally; the React standard handler does the same. ``click``
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* is the catch-all for checkboxes, radios, and submit buttons.
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*
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* The submit button intercepts the form's submit event so the demo
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* stays on-page after the agent submits. Real apps would let it
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* through.
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*/
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import {
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PipecatClient,
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RTVIEvent,
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findElementByRef,
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} from "@pipecat-ai/client-js";
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import { SmallWebRTCTransport } from "@pipecat-ai/small-webrtc-transport";
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const BOT_URL = "http://localhost:7860/api/offer";
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const connectButton = document.getElementById("connect");
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const status = document.getElementById("status");
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const botAudio = document.getElementById("bot-audio");
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const form = document.getElementById("application-form");
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const formStatus = document.getElementById("form-status");
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let client;
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let unsubscribes = [];
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function setStatus(text, autoHideMs = 0) {
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status.textContent = text;
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status.dataset.show = text ? "1" : "0";
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if (text && autoHideMs > 0) {
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setTimeout(() => {
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if (status.textContent === text) status.dataset.show = "0";
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}, autoHideMs);
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}
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}
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function resolveTarget(payload) {
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if (payload?.ref) {
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const el = findElementByRef(payload.ref);
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if (el) return el;
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}
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if (payload?.target_id) {
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return document.getElementById(payload.target_id);
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}
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return null;
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}
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function handleScrollTo(payload) {
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const el = resolveTarget(payload);
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if (!el) return;
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const behavior =
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payload?.behavior === "instant" || payload?.behavior === "smooth"
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? payload.behavior
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: "smooth";
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el.scrollIntoView({ behavior, block: "center", inline: "nearest" });
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}
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/**
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* Write ``payload.value`` into the targeted input/textarea.
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*
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* Skips ``disabled`` / ``readonly`` / ``type="hidden"`` targets so
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* the agent can't bypass UI affordances. Dispatches ``input`` and
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* ``change`` events so framework-controlled inputs (React, Vue, etc.)
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* notice the change. Briefly flashes the field so the user sees
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* what the agent wrote.
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*/
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function handleSetInputValue(payload) {
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const el = resolveTarget(payload);
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if (!el) return;
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if (!(el instanceof HTMLInputElement || el instanceof HTMLTextAreaElement))
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return;
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if (el.disabled || el.readOnly) return;
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if (el.type === "hidden") return;
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const value = String(payload?.value ?? "");
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const replace = payload?.replace !== false;
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el.value = replace ? value : (el.value || "") + value;
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el.dispatchEvent(new Event("input", { bubbles: true }));
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el.dispatchEvent(new Event("change", { bubbles: true }));
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// Visual confirmation: a brief background flash so the user
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// notices the write happened.
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el.classList.remove("fill-flash");
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void el.offsetWidth;
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el.classList.add("fill-flash");
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setTimeout(() => el.classList.remove("fill-flash"), 1200);
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}
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/**
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* Click the targeted element. Skips ``disabled`` targets so the
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* agent can't bypass disabled affordances; the standard React
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* handler does the same.
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*/
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function handleClick(payload) {
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const el = resolveTarget(payload);
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if (!el) return;
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if ("disabled" in el && el.disabled) return;
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el.click();
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}
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// Don't actually submit the form on the demo; the agent says "I
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// submitted it" and we show a status message instead.
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form.addEventListener("submit", (e) => {
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e.preventDefault();
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formStatus.textContent = "Submitted (demo only — no network call).";
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formStatus.style.color = "#16a34a";
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});
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function onUICommand(command, handler) {
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const listener = (data) => {
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if (data.command !== command) return;
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handler(data.payload);
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};
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client.on(RTVIEvent.UICommand, listener);
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return () => client.off(RTVIEvent.UICommand, listener);
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}
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async function connect() {
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connectButton.disabled = true;
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setStatus("Connecting…");
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client = new PipecatClient({
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transport: new SmallWebRTCTransport(),
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enableMic: true,
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enableCam: false,
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});
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client.on(RTVIEvent.BotConnected, () => setStatus("Bot connected", 1500));
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client.on(RTVIEvent.Disconnected, () => {
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setStatus("Disconnected", 2000);
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connectButton.dataset.state = "";
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connectButton.textContent = "Connect";
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connectButton.disabled = false;
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teardownUI();
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});
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client.on(RTVIEvent.TrackStarted, (track, participant) => {
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if (track.kind !== "audio") return;
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if (participant?.local) return;
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botAudio.srcObject = new MediaStream([track]);
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});
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unsubscribes = [
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onUICommand("scroll_to", handleScrollTo),
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onUICommand("set_input_value", handleSetInputValue),
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onUICommand("click", handleClick),
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];
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try {
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await client.connect({ webrtcUrl: BOT_URL });
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client.startUISnapshotStream();
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connectButton.dataset.state = "connected";
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connectButton.textContent = "Disconnect";
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connectButton.disabled = false;
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setStatus("Connected. Try: 'My name is John Smith'", 5000);
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} catch (err) {
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console.error("Connect failed:", err);
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setStatus(`Connect failed: ${err.message ?? err}`, 4000);
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teardownUI();
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connectButton.disabled = false;
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}
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}
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async function disconnect() {
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connectButton.disabled = true;
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setStatus("Disconnecting…");
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try {
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await client?.disconnect();
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} finally {
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teardownUI();
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connectButton.dataset.state = "";
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connectButton.textContent = "Connect";
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connectButton.disabled = false;
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}
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}
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function teardownUI() {
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client?.stopUISnapshotStream();
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unsubscribes.forEach((unsubscribe) => unsubscribe());
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unsubscribes = [];
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if (botAudio.srcObject) botAudio.srcObject = null;
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client = undefined;
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}
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connectButton.addEventListener("click", () => {
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if (connectButton.dataset.state === "connected") {
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disconnect();
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} else {
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connect();
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}
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});
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